This shows some samples and a breakdown of how I created the Camp Screen assets for our upcoming game "The Great Sassanelli". I had to figure out a way of making the assets modular so we could generate several different locations for the travelling camp to arrive at as well as respond to time of day changes. I also made sprite sheets for some frame by frame animations and created the shaders in Unity. I was responsible for all 2D art, UI Art, Animations, Shaders and Lighting in Unity.
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